<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Button item = "MBW_Buff0_Button">
		<ScreenID>Buff0</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>3</Y>
		</Location>
		<Size>
			<CX>44</CX>
			<CY>44</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>   -->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>   -->
		<Template>BDT_BlueBuff</Template>
		<!--  
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>2</X>
			<Y>2</Y>
		</DecalOffset>
		<DecalSize>
			<CX>40</CX>
			<CY>40</CY>
		</DecalSize>
	</Button>

	<Screen item = "MeleeBuffWindow">
		<!--<ScreenID/>-->
		<Text>Combat Ability</Text>
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>100</X>
			<Y>100</Y>
		</Location>
		<Size>
			<CX>104</CX>
			<CY>160</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<!--<TooltipReference/>-->
		<DrawTemplate>WDT_Def</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>true</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>MBW_Buff0_Button</Pieces>
	</Screen>

</XML>
